As for the game's mechanics, Bioshock takes the standard FPS genre and adds elements from

Vending machines actually play a large part in the game, they are how you get supplies such as ammo and health packs. There are also weapon upgrade machines, health machines, invention machines and security deactivation terminals. All of these can be hacked through a clever pipe game-esque minigame where you have to complete a circuit by swapping pieces on a board, avoiding walls and busted pieces. Once hacked all these machines offer you their services much cheaper or add additional buyables.
You can also hack the various manner of security systems in the game to work in your favour. If a killer security bot flies over and starts shooting you simply zap it with your electro-shock

Combat in the game is very intuitive, it works as you imagine it would. There are your guns, ranging from pistol, to shotgun, to grenade launcher that deal the brunt of the damage. However, what makes it fun is how you can mix and match weapon and plasmid combos. If there is a line of gas on the floor and enemies are marching towards you, cast ignite on it to throw up a wall of fire your foes will crisp themselves on before you mow them down with your tommy gun. Can't get a bead on one of the teleporting Houdini Splicers? Cast winter freeze on them and bludgeon them to death with your wrench. The detail in destruction continues as each weapon has several varieties of ammo, each with benefits against certain types of enemies. All of these elements mix well, and provide you with more options when it comes to dealing with your foes than simply having the bigger gun.
Unfortunately though, this well-designed combat seems a little wasted in a few respects. Firstly, there are only a few types of enemies. Thug Splicers (melee), Leadhead Splicers (guns), Spider Splicers (wall-crawling), Houdini Splicers (teleporting), and Nitro Splicers (explosives) are the basics and Bouncers (dill arm), and Rosies (rivet gun) are the only two variations of Big Daddy in the game. These few plus the security systems are the sum of your foes. Even the bosses are only more tough variations of the Splicers, making the final battles seem slightly anti-climactic.
There is also the issue with the game's respawning. Throughout the levels there are

This does not detract from what the game is though, an interactive work of art. The amount of detail that went into every room of every section of the underwater world of Rapture is exquisite. There is not a moment in the game you doubt this place could have been real, and the bits of history you get through the story line and diary entries only fuel this suspension of disbelief. It's one of those few games that you want to get sucked into and just enjoy. I highly recommend the title, regardless of whether you traditionally enjoy first-person shooters or not. This game steps so far beyond what we thought the genre could offer in terms of artistic style and sensibility within and game as a whole, that it is a crime not to experience one of the few games that truly back the games-as-art argument.
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